Minggu, 06 April 2014

Goblin

Goblin lvl1
Goblin lvl3
Goblin lvl5
Goblin lvl6
Level 1 & 2 Level 3 & 4 Level 5 Level 6

  • Summary
    • The Goblin's appearance is that of a small, green creature with large pointy ears, red eyes with green pupils and a red-tipped nose. Goblins wear brown pants and shoes. They also have a large sack, ostensibly for carrying resources stolen from your enemy.
    • The Goblin is the fastest ground unit in the game. Their first target is Resource Buildings, making them the ideal troop to deploy if your primary concern from a raid is collecting resources.
    • Goblins deal double damage to resource buildings (Gold Mines, Elixir Collectors and storages for each). This means that they deal more than twice as much damage as Barbarians and three times as much as Archers to these types of buildings. The tradeoff is their relatively low health, which is higher than an Archer but lower than a Barbarian.
    • Because the nature of the character is to attack resource buildings first (ignoring all defenses) they can be vulnerable to attack and should not be deployed without another type of troop (such as the Giant) for support.

  • Offensive Strategy
    • Goblins are great for stealing resources. First, use Wall Breakers to clear a route to Storages and Mines/Collectors. Then, use Barbarians, Giants or any other higher-health units to distract Mortars and Wizard Towers while the Goblins deplete the resources. Or you can simply destroy the splash-damage defenses first.
    • A Goblin's greatest weakness are splash-damaging structures (i.e. Wizard Towers, Mortars) as they group together. To combat this, send in Goblins in waves rather than spawning them all at once. Alternatively you could send in Giants and Barbarians and let them serve as distractions while the Goblins do the rest.
    • Another good strategy is to place a couple of goblins when the defenses are destroyed to help clean up any remaining buildings before time runs out.
    • Goblins are excellent at triggering Traps (especially Bombs), as their movement speed can allow them to get out of range before it detonates. This is especially helpful in the Single Player Campaign where there are often a large number of bombs in predictable places.
  • Defensive Strategy
    • Although generally not viewed as the best defensive troop, Goblins are still useful as Clan Castle troops. As there are no resources to target, Goblins will attack the enemy very quickly compared to the other troops.
    • Goblins have the highest damage of any of the Tier 1 Units and can engage the enemy units quickly due to their fast movement speed. They are particularly proficient at taking out small numbers of Giants on defense. 
    • When designing your base to defend against Goblins, it is useful to place your Defenses strategically to cover all resource buildings. Most importantly, make sure your Wizard Towers and Mortars are within range, as otherwise Goblins will make short work of your Resources.

  • Upgrade Differences
    • At level 5, goblins gain a red Mohawk.
    • At level 6, goblins gain a red leather cape and a golden necklace.
    • The color of the Goblin's loot sack changes every other level (dark brown at level 1, striped dark and light brown at level 3, light brown at level 5 and 6).

  • Trivia
    • Goblins are the main antagonist in the Single Player Campaign, despite the fact that you can train them as part of your army. Your own Goblins seem to have no compunction about attacking their NPC brethren.
    • When you tap on the Army Camp the Goblins stationed there all turn and look to their left for a brief moment.
    • Goblins and Minions are the fastest moving units.
    • You can have a maximum of 240 Goblins at one time in a full complement of fully upgraded Army Camps. This number increases to 270 if you include the 30 that can fit into a fully upgraded Clan Castle.
    • The Goblins from the Single Player Campaign look the same as the Goblin troop; however, they don't attack and immediately retreat into the Town Hall, in a similar fashion to the Villagers and Builders in players' bases.
    • While Goblins do carry a sack, any loot they steal goes straight to your Storages just like it would from any other unit's attack. 
    • They are the only known unit to be faster than a Spring Trap. This does not mean it´s the only troop that is not affected by the Spring Trap.
    • The Goblins from the Single Player Campaign will attack defenses first, but your goblins will attack resource buildings first.
Preferred Target Attack Type Housing Space Training Time Movement Speed Attack Speed Barracks Level Required Range
Resources Damage(x2) Melee (Ground Only) 1 30s 32 1s 3 0.4 tiles
Level Damage per Second Damage per Second on Resources Hitpoints Training Cost Elixir Research Cost Elixir Laboratory Level Required Research Time
1 11 22 25 25 N/A N/A N/A
2 14 28 30 40 50,000 1 12 hours
3 19 38 36 60 250,000 3 2 days
4 24 48 43 80 750,000 5 3 days
5 32 64 52 100 2,250,000 6 5 days
6 42 84 68 150 4,500,000 8 10 days

Archer

Archer lvl1
Archer lvl3
Archer lvl5
Archer lvl6
Level 1 & 2 Level 3 & 4 Level 5 Level 6

  • Summary
    • The Archer is a ranged unit, the first such unit unlocked in the Barracks. It is depicted as a female with pink hair and sharp eyes. She wears a short, light green dress and matching cape, a leather belt and attached small pouch, a quiver slung to her back and a golden ring on each of her upper arms. Her quivered arrows are fletched with pink feathers.
    • Archers have no preferred targets, attacking whatever comes within their range.

  • Offensive Strategy
    • Archers are very weak when under fire but have a long range and can attack over Walls. Their low health makes them vulnerable to nearly all defenses, but Mortars, Wizard Towers and even Bombs are especially dangerous as they deal splash damage which can take out groups of Archers quickly. This can be alleviated by placing them in several small groups so that one or a few hits does not kill all of your Archers.
    • Archers work well when deployed in large numbers. However, it's a good idea to spread them out so that a Mortar or Wizard Tower cannot kill them with a single shot. This strategy is called an Archer Rush.
    • Due to the Archer's low health, some people find it useful to use Barbarians or Giants as a distracting unit or "meat shield" in order to draw fire away from them.
    • Using only Archers and Barbarians has a very small chance of wiping a base, or even getting 2 stars (50% damage and destroyed Town Hall).
    • The Mortar's blind spot is smaller than the Archer's range, so they aren't safe from any tower except Air Defenses.
    • Another strategy is to try out dead spots. Deploy one Archer for each building and see if you get hit by any defenses. With this tactic you will be able to destroy a lot of buildings and get a lot of loot without much loss. Additionally you can go for the 50% damage and get one star by taking risks and destroying a few more buildings.
    • They are good to take out lone buildings, e.g. Builder's Huts placed far away to prevent full destruction.
    • Putting a handful of Archers on one defensive building where only that building can attack the group is usually successful, but should only be done depending on the level of both your Archers and the defending building.
  • Defensive Strategy
    • She is an excellent troop to have in the Clan Castle because she can target both Air and Ground Units. Beware of lightning spell though, if enemies successfully lured out your Clan Castle troops (which is why you should put your Clan Castle in the interior), they can perish the Archers with a single Lightning Spell.
    • If she is behind a Wall when enemy melee Troops without a favorite target notice her, those troops will start attacking the Wall in order to reach her. Unfortunately she will often forget to stay behind the wall and begin attacking the Troops in open space.

  • Upgrade Differences
    • The most notable cosmetic changes for an Archer being upgraded is the color of their hair/hood and arrow type:
      • A level 1 or 2 Archer has pink hair and quiver full of pink arrows.
      • A level 3 or 4 Archer has purple hair and quiver full of flaming arrows.
      • A level 5 Archer has a green hood, pink hair, and a quiver full of flaming arrows.
      • A level 6 Archer has purple hair, a tiara, and the arrows have purple fletching. It also has its cape turns from the color green to black.

  • Trivia
    • It's unknown why she has a small pouch on her belt, though it's likely to store supplies such as bow strings and water.
    • As of now, the polls are showing that this unit is the most favored by the players when raiding a base. Consequently Supercell increased the prices to upgrade them.
    • Archers are generally recognized as the most popularly requested troops for the Clan Castle.
    • When you tap on the Army Camp, the Archers stationed there all pump their right fist into the air three times. 
    • You can have a maximum of 240 Archers at one time in a full complement of fully upgraded Army Camps. This number increases to 270 if you include the 30 that can fit into a fully upgraded Clan Castle.
    • On 17 March 2013 there was a Clash-Off competition involving Archers and Valkyries:
"Chief, it’s time for a CLASH OFF!! Archer or Valkyrie? Pick your favorite and tell us why - you could win 1000 gems!!! We'll announce the winner tomorrow!"
The winning comment was made by Paula Shayne Lao Olbes, supporting Archers. She said:ClashOFF17March
Preferred Target Attack Type Housing Space Training Time Movement Speed Attack Speed Barracks Level Required Range
None Ranged (Ground & Air) 1 25s 24 1s 2 3.5 tiles
Level Damage per Second Hitpoints Training Cost Elixir Research Cost Elixir Laboratory Level Required Research Time
1 7 20 50 N/A N/A N/A
2 9 23 80 50,000 1 12 hours
3 12 28 120 250,000 3 2 days
4 16 33 160 750,000 5 3 days
5 20 40 200 2,250,000 6 5 days
6 22 44 300 7,500,000 7 14 days

Barbarian

Barbarian lvl1
Barbarian lvl3
Barbarian lvl5
Barbarian lvl6
Level 1 & 2
Level 3 & 4
Level 5
Level 6

  • Summary
    • The Barbarian's appearance is a man with an angry, battle-ready expression, close-cropped blond hair and a long yellow handlebar mustache. He wears a brown kilt with a leather belt and a steel shield-shaped buckle, which indicates that he may be a Scottish warrior. He also has spiked wristbands on both arms, as well as a short broadsword in his right hand. He wears a pair of leather sandals on his feet.
    • The Barbarian is the first unit unlocked in the Barracks.

  • Offensive Strategy
    • Archers and Giants are commonly used to support Barbarians.
    • If you want all your barbarians to attack 1 wall instead of multiple ones, you can place one barbarian to target a wall, and then drop the rest of your barbarians, and then they should all attack the same wall.
    • Barbarians are weak when breaking through walls and a group will tend to target multiple walls (if you do not follow the strategy above) so it is advisable to use Wall Breakers or high damaging troops such as P.E.K.K.As to break through. 
    • Players sometimes spread Barbarians to avoid them all being picked off in one group by a Mortar or a Wizard Tower as these Defensive Buildings deal splash damage.
    • Large hordes of Barbarians are very effective as they will quickly destroy anything in their path. This is balanced by the fact that the Barbarians are not very effective under heavy fire from splash damaging buildings.
    • The Barbarian has no preferred target when attacking; he will simply attack the closest building to him.
    • They are good to take out lone buildings, like builders huts placed far away to prevent full destruction.
    • If a Mortar is exposed and otherwise undefended, a single Barbarian can easily destroy it as Mortars cannot target troops which are close to them.
    • Barbarians can act as a "poor man's" distracting troop in a similar fashion to Giants; while they have far less health individually, a group of five Barbarians (the same housing requirement as one Giant) has approximately 75% of the health as a similar-level Giant while doing nearly 4 times the damage (and costing approximately 20-25% of the elixir to train). Note that this strategy is far less effective if splash damage defenses are in the area, as they will damage all Barbarians at once and destroy them relatively quickly.
    • Barbarians, along with Archers, are normally used in swarms to defeat Barbarian King or the Archer Queen. This is because they are cheap and the fact that Heroes attacks are single targeted. 
    • Also, Barbarians along with Archers are used close to their matching Hero type once the Hero reaches level 5, as the Hero's special ability will be applied to all similar troop types that are around it and will give the troops the same power as the Hero.
  • Defensive Strategy
    • Barbarians are an excellent choice for Clan Castle troops as they have relatively high health and damage for single housing space troops. They are capable of soaking up a significant amount of damage, delaying attackers and allowing your fixed defenses take care of the rest. Because their housing space is only 1, you will be able to have a large amount of them in your Clan Castle, making them more time consuming to lure out.

  • Upgrade Differences
    • Upon reaching level 3 the Barbarian gains a leather headband with a silver spike and a larger sword.
    • At level 5, the Barbarian receives a Viking helmet and a bronze broadsword.
    • At level 6, the Barbarian wields a dark iron broadsword and sports a mighty horned helmet, complete with face-mask. All accoutrements (kilt, belt, wristbands and sandals) turn a darker shade of brown as well. He also wields his sword with one hand when stationary.

  • Trivia
    • Of the three Tier 1 troops (Barbarian, Archer, Goblin) the Barbarian has the highest health and does the second-most damage (Goblins of similar level have higher damage per second). He is also the slowest-moving but fastest to train.
    • When you tap on an Army Camp, all the Barbarians stationed there will briefly raise their swords.
    • Along with the Goblin, the Barbarian is the cheapest Elixir-based troop in the game.
    • You can have a maximum of 240 Barbarians at one time in a full complement of fully upgraded Army Camps. This number increases to 270 if you include the 30 that can fit into a fully upgraded Clan Castle.
    • When Barbarians become aware of hostile units such as Clan Castle reinforcements and Heroes (generally by being attacked or being close to another unit being attacked), they will stop what they are doing and attack them. Once the enemy troops have been defeated they will proceed to attack the nearest buildings from their current location -- they will not (necessarily) return to their prior target.
    • The Barbarian is considered to be the primary troop of Clash of Clans due to it representing the logo for the app.
Preferred Target Attack Type Housing Space Training Time Movement Speed Attack Speed Barracks Level Required Range
Any Melee (Ground Only) 1 20s 16 1s 1 0.4 tiles
Level Damage per Second Hitpoints Training Cost Elixir Research Cost Elixir Laboratory Level Required Research Time
1 8 45 25 N/A N/A N/A
2 11 54 40 50,000 1 6 hours
3 14 65 60 150,000 3 1 day
4 18 78 80 500,000 5 3 days
5 23 95 100 1,500,000 6 5 days
6 26 110 150 4,500,000 7 10 days

Queen Archer

ArcherQueen1-10 ArcherQueen10-20 ArcherQueen20
Level 1-9 Level 10-19 Level 20+

  • Summary
    • Archer Queen Sleeping
      The Archer Queen is basically a stronger, more powerful version of the Archer. She is automatically summoned once the Archer Queen Altar is constructed. This costs 40,000 Dark Elixir. 
    • The Archer Queen is an immortal unit, so she only has to be summoned once. However, if she is injured or 'falls' in battle, she must regenerate her health by sleeping for a period of time before she can be used again. If you attack a village while its Archer Queen is still regenerating, the Altar will be empty.
    • The amount of time she sleeps to regenerate is directly proportional to the health she has left at the end of the battle. So if she is not damaged then she is ready to fight immediately; however, if she falls in battle or even gets hit, then she must sleep for some time to regenerate.
    • The more the Archer Queen is upgraded, the more time it will take to fully regenerate her health.
    • You can temporarily quadruple the hero's healing rate for 2 hours by spending 10 Gems.

  • Offensive Strategy
    • She has better range than an Archer (1.5 tiles more) so a good strategy is to place a group of Giants or P.E.K.K.As as a meat shield, then a group of Archers and last an Archer Queen. That minimizes the chance of her being defeated or even hit and may allow you to use her many times in a row.
  • Defensive Strategy
    • The Archer Queen can be placed next to the Barbarian King to fight together, this will allow for more power. Alternatively they can also be spaced out to cover a larger range; this depends on what is suitable for every village.
    • The Archer Queen is more suitable for defense than the Barbarian King, as she has longer range, attacks faster and can target air units.

  • Trivia
    • Added with the Hero Update on 10th January 2013.
    • The Heroes' prices to upgrade and damage against walls changed in an update.
    • The Heroes' healing time changed in the same update.
    • When you tap on her she will yell and stand still for a moment.
    • Holds a modified X-Bow which doesn't shoot Elixir.
    • Tap on the Archer Queen, not her altar, to view her attack radius.
    • When the Archer Queen is upgrading you can't use her on the battlefield.
    • The Archer Queen shoots 3 rapid arrows per shot (they cannot affect multiple targets, however).
    • She shoots farther than a normal Archer (5 tiles instead of 3.5). 
    • Her appearance changes as she levels up. At level 10 her crown turns to gold, and at level 20 the stock of her X-Bow turns golden as well. 
    • When she is injured or "fall" in a battle (attack and defense), a small explosion will occur, she will yell in pain and a red beam will shoot to the sky. After that, she will stand still, having a "dizzy" animation.
    • The Archer Queen's first few upgrades cost less than the cost to buy her.
    • The Archer Queen is basically the counterpart of the Barbarian King, and vice versa.
    • The Archer Queen is not affected by the Spring Trap.
Preferred Target Attack Type Movement Speed Attack Speed Range Search Radius
None Ranged Ground and Air 24 0.75s 5 tiles 13 tiles
Level Damage per Second Damage per Hit Hitpoints Regen Time Ability Level Regen Rate hp/min Training Cost Dark elixir Training Time Cumulative Training Cost Dark elixir Cumulative Training Time Town Hall Level Required
1 120 90 675 1h N/A 11.25 40,000 None 40,000 None 9
2 125 93.75 702 1h 4m N/A 10.97 22,500 12h 62,500 12h 9
3 130 97.5 730 1h 8m N/A 10.74 25,000 1d 87,500 1d 12h 9
4 135 101.25 759 1h 12m N/A 10.54 27,500 1d 12h 115,000 3d 9
5 140 105 790 1h 16m 1 10.39 30,000 2d 145,000 5d 9
6 146 109.5 821 1h 20m 1 10.26 32,500 2d 12h 177,500 7d 12h 9
7 152 114 854 1h 24m 1 10.17 35,000 3d 212,500 10d 12h 9
8 158 118.5 888 1h 28m 1 10.09 40,000 3d 12h 252,500 14d 9
9 164 123 924 1h 32m 1 10.04 45,000 4d 297,500 18d 9
10 170 127.5 961 1h 36m 2 10.01 50,000 4d 12h 347,500 22d 12h 9
11 178 133.5 999 1h 40m 2 9.99 55,000 5d 402,500 27d 12h 9
12 185 138.75 1,039 1h 44m 2 9.99 60,000 5d 12h 462,500 33d 9
13 192 144 1,081 1h 48m 2 10.01 65,000 6d 527,500 39d 9
14 200 150 1,124 1h 52m 2 10.04 70,000 6d 12h 597,500 45d 12h 9
15 208 156 1,169 1h 56m 3 10.08 75,000 7d 672,500 52d 12h 9
16 216 162 1,215 2h 3 10.13 80,000 7d 752,500 59d 12h 9
17 225 168.75 1,264 2h 4m 3 10.19 85,000 7d 837,500 66d 12h 9
18 234 175.5 1,315 2h 8m 3 10.27 90,000 7d 927,500 73d 12h 9
19 243 182.25 1,368 2h 12m 3 10.36 95,000 7d 1,022,500 80d 12h 9
20 253 189.75 1,422 2h 16m 4 10.46 100,000 7d 1,122,500 87d 12h 9
21 263 197.25 1,479 2h 20m 4 10.56 105,000 7d 1,227,500 94d 12h 9
22 274 205.5 1,538 2h 24m 4 10.68 110,000 7d 1,337,500 101d 12h 9
23 284 213 1,600 2h 28m 4 10.81 115,000 7d 1,452,500 108d 12h 9
24 296 222 1,664 2h 32m 4 10.95 120,000 7d 1,572,500 115d 12h 9
25 307 230.25 1,730 2h 36m 5 11.09 125,000 7d 1,697,500 122d 12h 9
26 320 240 1,800 2h 40m 5 11.25 130,000 7d 1,827,500 129d 12h 9
27 333 249.75 1,872 2h 44m 5 11.41 135,000 7d 1,962,500 136d 12h 9
28 346 259.5 1,946 2h 48m 5 11.58 140,000 7d 2,102,500 143d 12h 9
29 360 270 2,024 2h 52m 5 11.77 145,000 7d 2,247,500 150d 12h 9
30 374 280.5 2,105 2h 56m 6 11.96 150,000 7d 2,397,500 157d 12h 9
31 381 285.75 2,147 3h 6 11.93 155,000 7d 2,552,500 164d 12h 10
32 389 291.75 2,190 3h 6 12.17 160,000 7d 2,712,500 171d 12h 10
33 397 297.75 2,234 3h 6 12.41 165,000 7d 2,877,500 178d 12h 10
34 405 303.75 2,279 3h 6 12.66 170,000 7d 3,047,500 185d 12h 10
35 413 309.75 2,325 3h 7 12.92 175,000 7d 3,222,500 192d 12h 10
36 421 315.75 2,372 3h 7 13.18 180,000 7d 3,402,500 199d 12h 10
37 429 321.75 2,419 3h 7 13.44 185,000 7d 3,587,500 206d 12h 10
38 438 328.5 2,467 3h 7 13.71 190,000 7d 3,777,500 213d 12h 10
39 447 335.25 2,516 3h 7 13.98 195,000 7d 3,972,500 220d 12h 10
40 456 342 2,566 3h 8 14.26 200,000 7d 4,172,500 227d 12h 10

Royal Cloak Ability

Ability Level Summoned Units Ability Time
1 3 2.5s
2 4 3.0s
3 5 3.5s
4 6 4.0s
5 7 4.5s
6 8 5.0s
7 9 5.5s
8 10 6.0s


Barbarian King

Barbarian king lvl1 Barbarian king lvl10 Barbarian king lvl20
Level 1-9 Level 10-19 Level 20+

  • Summary
    • The Barbarian King is basically a larger, more powerful Barbarian. He is automatically summoned once the Barbarian King Altar is constructed, which costs 10,000 Dark Elixir.
    • The Barbarian King is an immortal unit, so he only has to be summoned once. However, if he is injured or falls in battle, he must regenerate his health by sleeping for a period of time before he can be used again. If you attack a village while its Barbarian King is still regenerating, the Altar will be empty.
    • The amount of time he sleeps to regenerate is directly proportional to the health he has left at the end of the battle. If he is not damaged (or is fully healed before the battle ends), then he is ready to fight immediately; however, if he falls in battle or is wounded, then he must sleep for some time to regenerate.
    • The more the Barbarian King is upgraded, the more time it will take to fully regenerate his health.
    • You can temporarily quadruple the hero's healing rate for 2 hours by spending 10 Gems.

  • Offensive Strategy
    • When attacking, he can be deployed just like any other unit. When his health is lowered he must sleep to recharge before he can be used again. The regeneration time is directly proportional to how much health he must recover. He may be instantly brought up to full health with Gems.
    • He is best used with Healer and Archer support.
    • He is also good for helping to destroy the buildings of a village after most or all defenses have been destroyed.
    • The Barbarian King can be easily swarmed by a group of Archers or Barbarians as he only attacks one target at a time and has slow attack speed.
    • Many players place a few troops in the Barbarian King's radius to lure him out, and then use a group of Archers or Barbarians to attack him.
  • Defensive Strategy
    • The Barbarian King has two modes: he can be set to "Sleep", which will put him to sleep on his Altar and cause him to ignore any attacks to your village, or "Guard", which will put him on patrol around your base and cause him to engage any enemy Troops that come within his targeting range during a defensive battle. In "Sleep" mode he will not appear on the battlefield at all.
    • Though he is very strong on offense, he only attacks one target at a time on defense which makes him easy to kill with multiple units.
    • It is a good idea to place the Altar in the middle of a group of storages or other areas you wish to protect.
    • The Barbarian King cannot damage air units (though the Archer Queen does).

  • Trivia
    • Added with the Hero Update on 10th January 2013.
    • The Heroes' upgrade cost, regeneration time and damage against Walls were changed in the May 2013 Update.
    • Sometimes, when the Barbarian King turns, his shoulder guard appear on his other arm, and his sword appears on the opposite arm as well.
    • If you move the Barbarian King altar when he is sleeping, he will get up and walks to his altar, then sleeps again. 
    • Pulse of waves can be seen when the Barbarian King is awake after fully regenerating his health.
    • The Barbarian King can be healed by Healing Spell or Healer while battling; however, this healing occurs at 50% of the rate of that of normal Troops.
    • Every slash he makes on a building or unit creates a mini explosion.
    • Upgrading the Barbarian King's level requires a builder.
    • When you tap on him he will yell and stand still for a moment.
    • Tap on the Barbarian King (not his Altar) to view his attack radius, as the Barbarian King "patrols" his area moving constantly.
    • When he 'falls' in battle, an explosion occurs and a bright beam of light is sent up into the sky temporarily. He is then seen standing dazed for the remainder of the battle.
    • If a level 40 Barbarian King is used with a level 5 Rage Spell, it will destroy a level 10 Town Hall in 4 seconds.
    • While the Barbarian King is being upgraded you can't use him on the battlefield.
    • Each successive upgrade of the Barbarian King (up to level 30) adds approximately 4% health and damage, but also adds a constant four minutes to the total regeneration time. As a consequence, the Barbarian King's regeneration rate changes as it levels up. Initially the Barbarian King's regeneration rate slows down each level, going from 1,500 hit points per hour at level 1 to 1,332 per hour at level 11. Beyond level 11 the rate begins to climb again, eventually reaching 1,500 hit points per hour again at level 26, and 1,595 at level 30.
      • Beyond level 30, the Barbarian King gains additional health and damage at each level (approximately 2% of each), but his total regeneration time stays constant at 3 hours. This significantly increases the Barbarian King's regeneration rate at levels beyond 30, ultimately reaching 1,900 per hour at level 40.
    • The Barbarian King will wander in circles around his Altar, occasionally seen jumping over walls as well.
    • The golden metal gauntlet on the Barbarian King's right hand is not seen when he is first summoned onto your village. Instead, it is the same grey color as the color of his shoulderguard.
    • His appearance changes as he levels up. At level 10 his gauntlet changes from grey to gold. At level 20 his shoulderguard gets a golden ring and spike.
    • The Barbarian King is basically the counterpart of the Archer Queen, and vice versa.
    • The Barbarian King is not affected by the Spring Trap.
    • Even though the Barbarian King should sleep after battle, but he starts his regeneration countdown the second he gets wounded in battle, but doesn't recover health until the battle ends.
    • Starting at level 5, the Barbarian King obtains an ability called Iron Fist. This summons up to ten Barbarians and gives the Barbarian King and any surrounding Barbarians increased damage and speed. This does not stack with the Rage Spell.
    • When The Iron fist is activated the Barbarian King Gains A Temporary Mini Rage Spell around him.
    • Iron fist does not affect any other troops except the Barbarian King and Barbarians.
Preferred Target Attack Type Movement Speed Attack Speed Range Search Radius
None Ground 16 1.2s 1 tile 13 tiles
Level Damage per Second Damage per Hit DPS in Ability Hitpoints Regen Time Ability Level Regen Rate hp/min Training Cost Dark elixir Training Time Cumulative Training Cost Dark elixir Cumulative Training Time Town Hall Level Required
1 150 180 N/A 1,500 1h N/A. 25.00 10,000 None 10,000 None 7
2 156 187.2 N/A 1,560 1h 4m N/A 24.38 12,500 12h 22,500 12h 7
3 162 194.4 N/A 1,622 1h 8m N/A 23.85 15,000 1d 37,500 1d 12h 7
4 169 202.8 N/A 1,687 1h 12m N/A 23.43 17,500 1d 12h 55,000 3d 7
5 175 210 210 1,755 1h 16m 1 23.09 20,000 2d 75,000 5d 7
6 182 218.4 218.4 1,825 1h 20m 1 22.81 22,500 2d 12h 97,500 7d 12h 8
7 190 228 228 1,898 1h 24m 1 22.60 25,000 3d 122,500 10d 12h 8
8 197 236.4 236.4 1,974 1h 28m 1 22.43 30,000 3d 12h 152,500 14d 8
9 205 246 246 2,053 1h 32m 1 22.32 35,000 4d 187,500 18d 8
10 213 255.6 264.12 2,135 1h 36m 2 22.24 40,000 4d 12h 227,500 22d 12h 8
11 222 266.4 275.28 2,220 1h 40m 2 22.20 45,000 5d 272,500 27d 12h 9
12 231 277.2 286.44 2,309 1h 44m 2 22.20 50,000 5d 12h 322,500 33d 9
13 240 288 297.6 2,402 1h 48m 2 22.24 55,000 6d 377,500 39d 9
14 250 300 310 2,498 1h 52m 2 22.30 60,000 6d 12h 437,500 45d 12h 9
15 260 312 332.8 2,598 1h 56m 3 22.40 65,000 7d 502,500 52d 12h 9
16 270 324 345.6 2,701 2h 3 22.51 70,000 7d 572,500 59d 12h 9
17 281 337.2 359.68 2,809 2h 4m 3 22.65 75,000 7d 647,500 66d 12h 9
18 292 350.4 373.76 2,922 2h 8m 3 22.83 80,000 7d 727,500 73d 12h 9
19 304 364.8 389.12 3,039 2h 12m 3 23.02 85,000 7d 812,500 80d 12h 9
20 316 379.2 417.12 3,160 2h 16m 4 23.24 90,000 7d 902,500 87d 12h 9
21 329 394.8 434.28 3,287 2h 20m 4 23.48 95,000 7d 997,500 94d 12h 9
22 342 410.4 451.44 3,418 2h 24m 4 23.74 100,000 7d 1,097,500 101d 12h 9
23 355 426 468.6 3,555 2h 28m 4 24.02 105,000 7d 1,202,500 108d 12h 9
24 370 444 488.4 3,697 2h 32m 4 24.32 110,000 7d 1,312,500 115d 12h 9
25 384 460.8 522.24 3,845 2h 36m 5 24.65 115,000 7d 1,427,500 122d 12h 9
26 400 480 544 3,999 2h 40m 5 24.99 120,000 7d 1,547,500 129d 12h 9
27 416 499.2 565.76 4,159 2h 44m 5 25.36 125,000 7d 1,672,500 136d 12h 9
28 433 519.6 588.88 4,325 2h 48m 5 25.74 130,000 7d 1,802,500 143d 12h 9
29 450 540 612 4,498 2h 52m 5 26.15 135,000 7d 1,937,500 150d 12h 9
30 468 561.6 655.2 4,678 2h 56m 6 26.58 140,000 7d 2,077,500 157d 12h 9
31 477 572.4 667.8 4,772 3h 6 26.51 145,000 7d 2,222,500 164d 12h 10
32 487 584.4 681.8 4,867 3h 6 27.04 150,000 7d 2,372,500 171d 12h 10
33 497 596.4 695.8 4,964 3h 6 27.58 155,000 7d 2,527,500 178d 12h 10
34 507 608.4 709.8 5,063 3h 6 28.13 160,000 7d 2,687,500 185d 12h 10
35 517 620.4 744.48 5,164 3h 7 28.69 165,000 7d 2,852,500 192d 12h 10
36 527 632.4 758.88 5,267 3h 7 29.26 170,000 7d 3,022,500 199d 12h 10
37 538 645.6 774.72 5,372 3h 7 29.84 175,000 7d 3,197,500 206d 12h 10
38 549 658.8 790.56 5,479 3h 7 30.44 180,000 7d 3,377,500 213d 12h 10
39 560 672 806.4 5,589 3h 7 31.05 185,000 7d 3,562,500 220d 12h 10
40 571 685.2 856.5 5,701 3h 8 31.67 190,000 7d 3,752,500 227d 12h 10
Iron Fist Ability
Ability Level Damage Increase Speed Increase Summoned Units Ability Time
1 20% 18 3 10s
2 24% 19 4 10s
3 28% 20 5 10s
4 32% 21 6 10s
5 36% 22 7 10s
6 40% 23 8 10s
7 44% 24 9 10s
8 50% 25 10 10s